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AI Insights · Timothy · October 2021

Top 5 Hybridcasual Games on Android in Ecuador for Q3 2021

Discover the performance of the top 5 hybridcasual games on Android in Ecuador during Q3 2021, including weekly downloads, revenue, and active user trends.

Top 5 Hybridcasual Games on Android in Ecuador for Q3 2021

The third quarter of 2021 saw notable performances from the top 5 hybridcasual games on the Android platform in Ecuador. Here's a detailed look at their weekly downloads, revenue, and active user trends.

Tiles Hop EDM Rush Music Game

Publisher: AMANOTES PTE LTD

Weekly revenue for Tiles Hop EDM Rush Music Game showed some fluctuations, peaking at approximately $41 in mid-July and mid-September. Weekly downloads were consistently strong, with a notable increase to 24.2K in the final week of September. The game maintained a steady number of weekly active users, ranging from 154K to 170K throughout the quarter.

Super Bino Go:Adventure Jungle

Publisher: 1SOFT

Super Bino Go:Adventure Jungle saw its weekly downloads remain relatively stable, peaking at 22.6K in mid-July. The game also maintained a consistent number of weekly active users, hovering around 97K to 103K throughout the quarter.

Magic Tiles 3

Publisher: AMANOTES PTE LTD

Magic Tiles 3 experienced a decline in weekly revenue from $93 at the end of June to $74 by the end of September. Weekly downloads saw an upward trend, reaching 23.2K in late August and 22.3K in the final week of September. Weekly active users gradually increased, peaking at 134K in early September.

Stick Party 234 MiniGames

Publisher: PlayMax Game Studio

Stick Party 234 MiniGames had a modest weekly revenue, peaking at $34 in the last week of September. Weekly downloads were stable, with a slight increase to 19.3K by the end of the quarter. The game maintained a high number of weekly active users, ranging from 183K to 194K.

Tomb of the Mask

Publisher: Playgendary Limited

Tomb of the Mask saw varied weekly revenue, peaking at $44 in late August. Weekly downloads fluctuated but showed a recovery towards the end of the quarter, reaching 16.3K. The game had a consistent number of weekly active users, maintaining a range between 138K and 176K.

These insights were provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021